Wednesday, February 19, 2014

Review game Tomb Raider: Definitive Edition (PS4 and Xbox One)

Rebirth of Lara Croft like not all. Fans of the original series grumbled that the mechanics changed dramatically. Fans of Uncharted grumble that Tomb Raider has adopted much Nathan Drake. Only fans of Metroid Prime silent. Silent and knew that in fact studio Crystal Dynamics focused on the adventures of Samus Aran. Island Yamatay no hurry to open their secrets. Doors remained sealed until Lara has at its disposal a new tool or a weapon. Abundance secrets forced to return to the visited location to collect all the gadgets and diaries, resembling sacking several tombs. In other words, simple puzzle solving.


It is a pity that the authors were afraid to overextend potential player. Puzzles were simple battle with the savages did not cause problems even on the highest difficulty. Drama’s sake, Lara almost every 100 meters plagued with failures: it will fall off a cliff, in a turbulent river falls, in the burning palace would be. And again, and again, moaning and groaning, “the last character” to go forward.


Individually disparate elements of the game looked clumsy. But together they were going into a complete, coherent picture. The first is to thank for that level designers. Island got a fantastic and beautiful contrast. Mountains and forests, rivers and swamps, catacombs and palaces, military bunkers and majestic tombs. A treasure just waiting to reach them new-found Raider.


Lara gradually becomes stronger, has at its disposal new weapons and abilities. From the shrill girl, she turns into a warrior, which transcend the rivers of blood and cruelty with which the wounded opponents.

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Interest is held at a constant metamorphosis. Curiosity pushes back. I want to reveal all the secrets, see the final improvements to the bow and shotgun, examine methods of dirty fighting to better deal with the enemies. And only you begin to taste like adventure ends. After some 12 hours. Then just have to find the missing in the course of secrets … and postpone until the next time the disc.


Reissue Tomb Raider: Definitive Edition for PS4 and Xbox One will be a good occasion to once again go on a date with Miss Croft, if you were to play this on the PS3 or Xbox 360. PC users are unlikely to notice the difference in the image, as they have seen a spectacular mane of Lara TressFX, not to mention about the resolution 1080p. ”Next Generation” for them for a long time has come. In the version of the game for new consoles modified some textures and effects, but noticeable if you compare screenshots face to face.

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But if you’ve seen Tomb Raider only on older consoles or suddenly do not play it, you realize that your home is not just settled PS4 or Xbox One. Contributors actually processed, many effects. Rain became denser, and sparks from the fires – more like fragments from explosions. Bushes react to touches of Lara, and the branches of trees swaying in the wind. The game runs in the resolution 1080p, crisp texture, lighting and shadows without flaws, you can carefully consider every detail.Finally, changed hairstyle Lara. Technology TressFX filaments separated from each other. Strands plausibly react to external conditions, do not fall into objects. Pleasure to watch. Technology is not perfect, but certainly better than what was.


On Xbox One frame rate stays around 30, also appeared voice commands. If you, for example, lazy to push the button then you can say «show map», and Kinect open your location.


PS4 on the frame rate of about 60 dances. This version also has voice commands, but the greatest interest is the integration of the game with a DualShock controller 4. Speaker transmits voice messages (on the radio and reading diaries), hear the sounds of his shots and reloading. Pretty funny. The touchpad is used to control the map of the island, and this feature is very useful. Preview intuitively easy to scale and move. Finally, the lights gamepad flashes red and orange when Lara lights the torch and just blushes when she gets injured.


All improvements are welcome, but it would be nice if the authors suggested some additional material for the single-player campaign, fans appeared to have extra incentive to once again plunge into the adventure of Lara Croft. But this, alas, no.


The composition of Tomb Raider: Definitive Edition enabled multiplayer. He was unpopular on the Xbox 360, PS3 and PC due to the many technical flaws. Similarly, it is empty and PS4, and Xbox One.

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Diagnosis


On the one hand, the output of the original almost a year. More than enough to create additional content for the single player campaign and cut pointless multiplayer forever empty. Since half of trophies tied to developments in online, take a “platinum” becomes a daunting task.


On the other, Definitive Edition allows owners of the console a new look at the new Lara, consider each of her hair and eyelash, to appreciate the wonderful art-design of the mysterious island and its troubled climate. Good game just got better, and small changes in management (in particular, in the version for PS4) allow to get new experiences.


Pro:

  • One of the best action adventure last year is now on PS4 and Xbox One

  • Strongly prettier graphics when compared with versions for PS3 and Xbox 360

  • Interesting use of the opportunities in the DualShock 4 versions for PS4

Contra:

  • In the single player campaign no new content

  • Mindless multiplayer remained as trophies linked to it


Review game Tomb Raider: Definitive Edition (PS4 and Xbox One)

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