Wednesday, March 19, 2014

Review game Titanfall - spacing flights

“Revolution, multiplayer new generation, so should look modern shooters” – forget delirium which now publishes profile hysterical press. Titanfall – this is the perfect game for being called “gaming journalist”. Revealed a couple of hours, dazzles explosions and falling from heaven, robots, does not require the slightest ability, but allows run on the walls and kill dozens of mindless bots. But it is worth to play a little longer, about ten hours, for example, and head hurts the ceiling. “Revolution” ends and the “variety of game situations,” rolled into a repetition of the same.


“The creators of the Call of Duty» when creating Titanfall made some mistakes impermissible for professionals. Some of them we warned in our preview , but the reality was even more bitter. Despite robots and running down the walls, Titanfall already seems outdated, and the scarcity of content raises a logical question: what the heck this multiplayer shooter sold for Battlefied, Call of Duty and Halo?


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Campaign Titanfall not as representations of the universe. What is here called the “campaign” is a sequence of the same multiplayer games (nine to each of the two sides), just in the background of “key characters” in dialogue. About what? Try to make out in the confusion of battle. Finished “campaign”, it is difficult here so soon to tell who is fighting whom and for what. The main thing is that they were fighting on other planets in the distant future. Low initial and final rollers do not provide satisfaction from the typical “we won, but the battle is not over yet.”


Reward for familiarity with chaotic “scenes” are two new combat robot (they are called “Titans”). One quick, but almost no armor. Another strong, but slow. Between them is the “free” golden mean.


Mechanic Titanfall different from the usual multiplayer shooters. Pilots players run up walls and do double jumps. On the cards poured tens of slow-witted bots infantrymen depicting fighting. Bots and killing each other, accelerate pilots call Titans. Colossus fall from the sky to the specified point, and the war begins in a different style. Hulk skirmish in the narrow corridors, crush bots and players explode, and it all starts again. Accelerate challenge titanium jump into the cockpit and another minute or two to feel God. Or send titanium fight alone and worn on the corridors of buildings, schemit entrenched there pilots.


Despite the fuss and explosions around battles lacking in tension. At high levels of runs of 12 people, six on each side. Therefore players per match on average kill for 2-4 pieces of their own kind, most of the time wasting lead to bots and the Titans. Scurry chaotic and thoughtless. One fight lucky: constantly come across enemies, and in the other – you shoot in the back, while trying to find at least someone on the map.

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No pleasure from killing as part of the pilots perceived “botomassovki.” In most cases, you know, killed a man, only for on-screen message. But most of the angry own deaths. ”Honest” shootings, face to face, then consider there, but a lot of stupid choices to die without being able to react. Lame system revivals that helps. Very angry when dies a moment later after appearing on the map, crushed titanium swept away by the blast or getting a kick in the butt from a passing driver. By the way, kick – one of the worst alternatives are already familiar in the heart of the blade. Just do not believe in the lethality of this deliberately slow, poorly animated motion.


Only five game modes, and three of them are variations of “battle command”, just different victory conditions. In one have to kill everything that moves. In another – points are awarded only for the pilots. In the third – once players start at the Titans, and 12 robots interfering with each other, exchanging volleys of rockets until they destroy all the enemy vehicles.


Yet there is a mode with a standard control three points, however, to really control them is impossible, as the enemy can fall from anywhere and instantly shoot the whole team. Everyone is doing that “perezahvatyvayut” each other point and rush back and forth. Fifth mode is a classic abduction flag from the enemy base. In a game with large open spaces, a runner with a flag (which can be seen all through the walls) immediately becomes a target and is likely corpse. But if the runner manages to jump into the robot (yes, flag fits easily in the cockpit), then catch up on my own two feet and almost impossible to stop. He just whisk until its base in strong armor, jump and do a couple of steps to make the team a point. It is a pity that fantasy authors was so limited.


Matchmaking works anyhow. High level players go against low-level crowd. After the match the team do not mix to breed strong players on both sides. Therefore, if the team were losers, then no matter how you tried to win, no matter how many were killed, but will lose all the time.

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Contrary to what the press that all of a Titanfall a casual and friendly (as all you can judge the quality of a multiplayer game before its release, the more the quality of the multiplayer game from Electronic Arts?!), A strong team weak tears into pieces, using a simple technique . In the enemy bots immediately fly grenade that seriously challenge accelerates Titans and Giants go on groups, destroying all in its path, destroying any resistance. Not a chance.


Should make a special training mode against bots that a novice will not be lost in the chaos (bots yelling and skirmish, the Titans rumble and throw grenades, pilots jump on the roofs of houses) and might be able to read the card. But it is not. Should allow players to create a closed (private) matches, so that they can safely play with your friends and set their own rules. But this too is not. As there is no support for clans. In a purely multiplayer shooter!


In Titanfall high level players get a clear advantage over the low-level, as the system development contrary to the most comfortable balance throws abilities and weapons away. Lots of you do against a driver who sees you through the wall and throws accurately to your feet explosives. Actually, the system is just such a development – tight, borrowed from Modern Warfare 2, which antifanaty consider “the last good Call of Duty»: with inconvenient interface, with the need to sweat and blood to get to the interesting perks and weapons.

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Unfortunately, and that, and then another a bit, so the point of the “Prestige” (here referred to as “generations”) disappears. Until you get to the maximum level of 50, have time to enjoy oneself enough with all the toys. This driver has a choice of 10 types of primary weapons, 3 – and 4 additional – protivotitanovogo. When compared to the modern military shooters, even becomes a bit awkward.With traditional weapons: machine guns, rifles, shotguns, machine guns. The fact that the action takes place in a “galaxy far far away,” recalls only “smart gun” with autoguider. Legalized aimbot.




Modules for weapons little boring modules. Holographic sight and silencer – is the height of fantasy game designers. Customize the appearance of the protagonist can not. Appearance changes automatically depending on the type of weapons and sex. Paint guns and also do not allow the Titans.


Perks modifying ability Pilot (faster reloading, run silently, etc.), all six pieces. The second group includes seven perks related to electronics (blasting charges laid after death or, for example, improve the combat abilities of titanium in automatic mode).


Only three active abilities: invisibility, acceleration and the ability to see enemies through walls. Ability to recharge quickly, and that is why honest fights, shootings in the style of classic shooters, there is a rare phenomenon. Why strain if you can see what a building entrenched enemies and throw them through the window bag with explosives. Grab relatives.


In the case of titanium set of perks and weapons that are poorer, so that stretched to 50 levels of “development” runs slow and boring. Experience accrues too weird. For his victory given quite a bit, on average 2-4 thousand. It is negligible in the later levels. But for all the “achievements”, for example play 10 hours or run 100 kilometers, experience pours generous. Because of such nonsense especially mocking looks final distribution points after the match: 25,000 for what the game spent so much time with such a weapon, and 2000 for what took place in the first team. Strain does not make sense.


Sense of local “prestige” is a big question. Pilots, rolled down to the first level, instead get nothing but patches of the “chosen” and acceleration gain experience. Retained only a set of “consumable cards.”


“Consumable cards” are returning forgotten ideas of Call of Duty, the player after the death of one of the activated spec abilities to give a slight advantage. For example, blowing himself dubbed the class enemy, or receives an injection of adrenaline. In Titanfall «expendable card” offer a lot more opportunities from enhanced weapons and transformation into a robot to accelerated accumulation of experience and call titanium. From the first seconds of the fight!


It is a pity that the game just a little, and tactical equipment not at all. Smart mines? Automatically turret? Flying droids? This stuff on other planets have not delivered. Instead underfoot confused dozens barely wiggling bots, distracting attention from the pilots, and the command resets the Titans packs. And bots, and after the death of the Titans evaporate before they reach the ground.”Multiplayer next generation,” as well.


Titanfall based on the graphics engine Source (Left 4 Dead 2, Counter Strike: Global Offensive) and looks very average. Worse than the last Call of Duty and Battlefield 4 is much worse. Metal in the game resembles cardboard texture bad arenas few recognizable parts, which is why after the revival is not always possible to determine which part of the map you are. Maps of 15, they are mostly composed of the same type of square houses with wide-twins (for pilots) and narrow (for the Titans) streets. Colours muted, monochromatic. Lots of dust hiding distant objects.


Nevertheless, artists with imagination came to the design of the worlds beyond the boundaries of multiplayer arenas. Before the players have a great view on the metropolis grazing fantastic animals, the vast ocean or the immense skeleton crashed spaceship. Needless to say, the game looks better on the PC. Xbox One again could not pull resolution Full HD, because of what the picture is noticeably “soaps.”

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Chronic shortage of content developers promise to compensate the issue of paid DLC. Already available for purchase Season Pass for 1200 rubles. That it is unknown. But you are buying, do not hesitate, fueled by publisher Electronic Arts confidence in the bright future. Thanks to this game with such meager amount of content will soon become commonplace. Less money in the development, more – in advertising and PR. A run down “the needle” promise anything. Let them buy discount promise of five dollars.


Diagnosis


Titanfall silly to compare with the popular multiplayer shooter. This is not a “killer something there,” it’s just something new. With large robots, mindless bots, high speeds and running down the walls.Comes easily, play nice, quick releases. While Titanfall in a state of bare concept, which barely managed to build a little meat. Here a little all: maps, modes, weapons, perks, abilities, Titans. There are great solutions, base mechanics debugged, but developers still a lot of work to turn a good idea into a complete game.


Hopefully, that will Titanfall 2 single player campaign with an interesting and colorful characters of the universe. Hopefully, the authors will expand the arsenal pilots learn to make dynamically changing map will come up with many new modes, add the necessary elements (training against bots, private matches) Finally, adjust the balance by getting rid of superpushek with autoguider and superpowers.But when it will still be … And would it ever. At present Respawn Entartainment after breaking up with Activision no longer “guys in the wings” of the studio Treyarch, who have modified their raw ideas. But alas, now Respawn Entartainment works with publishers that like no one else knows how to bury the popular series.


Pro:

  • Unique in its kind mechanics

  • Simple controls, simple rules

  • Spectacular battle for Titans

  • Running on walls and double jumps are very useful in terms of multi-level arenas

  • Stunning scenery outside multiplayer arenas

Contra:

  • Low-budget storytelling in “campaign” through dialogue “key characters” in the background matches

  • “Campaign” is represented by the same multiplayer matches, with all the same rules

  • Multiplayer game with 15 cards and a very average graphics occupies 50 GB (PC-version)

  • There is no possibility to arrange private matches with friends or play against bots, no support for clans

  • Disgusting matchmaking system

  • Just five multiplayer modes, which do not differ from each other

  • Few weapons, perks, you can not adjust the appearance of pilots and the Titans

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