Sunday, April 20, 2014

Review game Betrayer - Whisperer

Betrayer – a curious mix of horror and survival game. But a good foundation becomes a victim of a disease called “monotony.” Over and seven to eight hours of the campaign has been a hero by the same things and faces the same type of enemies. Add to this lousy stealth and studio work Blackpowder Games, founded by immigrants from Monolith Productions, the lion’s share loses appeal.


The game is set in 1604. Hero who survived a shipwreck, comes to life on the beach. For what purpose he came to the New World, is unknown. Soon it becomes clear that the state of Virginia inhabit spaces demonic conquistadors who spare no one. The only preserved human face resident – a girl in a bright red dress. She is willing to help, but suffers from amnesia.

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Almost immediately after the arrival of the pilgrim is able to move between the worlds of the living and the dead. In the other reality, he communicates with the ghosts of the dead settlers learned of the fate of people and trying to get to the truth. Dramatic stories here one another. Crimes to hide treachery, family tragedies with brutal murders, rape girls and burned alive by the accused. Stories are woven into a terrible picture of the vices of society and attempts to justify to himself. Even text feed without voice dialogues and staged scenes does not spoil the impression of great stories written.













DeveloperBlackpowder Games
Official Sitehttp://www.blackpowdergames.com/betrayer/
PlatformsPC
GenresAction adventure
Released GamesMarch 24, 2014



Before you learn more, you need to do a lot of errands. Ghosts share information when the hero gives them one or another piece of their human past, like a knife, a shoe or a scrap of fabric.Sometimes forced to clarify run from one witness to another ghost. Explicit designators are not provided, but the hero is guided by the ominous sounds that make it easy to discover the key things and characters.

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Rush to the conquistadors in the open deadly. Hero is weak, and the weapons sold in the spirit of the time. Pistols and muskets hit hurts, but long recharge. Bow different rate of fire, but not lethal force, besides sometimes arrows pierce armor not enemies. Initially little ammunition, and you have to count every shot. In the abandoned settlements have a shop where the hero becomes more powerful weapons, artifacts amplifiers and supplies. But it still need to get, and all the money is not enough.


At the start of the game captures entirely. Hero studying non-small sized world, seeks chests of gold coins and attack enemies by stealth. For this, he watches them carefully creeps, and wind gusts are given a chance to hide the sounds of steps. All this is accompanied by the oppressive atmosphere of hopelessness and mystery. Walk slowly through the forest and looked around in horror from the slightest noise, whether the noise of leaves or mysterious howling. But gradually the voltage passes.

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The first situation spoil adversaries. They are too keen and have phenomenal hearing. Sometimes they take notice of the hero at a great distance, and immediately rush to his side. In the course of the direct collision conquistadors behave obscenely stupid and predictable. Cost to get used to the habits of detractors as stringy stealth turns into a banal genocide undead.


Can become a source of hassle feature, made in the spirit of the series Dark Souls. In case of death of the hero loses part of earned money and supplies. Values ​​remain on the place of death, and the protagonist is able to return them. But if it is not possible with a single attempt, the belongings lost forever. Demons while revived. The idea is not feeling very well in the action adventure, where there is no stable source of income or development system, nor the ability to pump on weak monsters.Fortunately, the authors have made this “chip” optional.


Visits to the abode of ghosts did not bring to the game is nothing new. Hero fights with skeletons and angry spirits that are only marginally different from the brutal soldiers and demonstrate familiar strangeness during the fight. Locations do not undergo any changes, so that the difference between the two worlds quickly concealed.


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Adventure gradually bogged down in the repetition of the same situations. Betrayer world is divided into several regions, and each character unravels a number of cases. However, the script is in no hurry to change. The traveler comes to a new location, get to playing the role of the base of the fort and finds Bell (need to move between the worlds). Then methodically ransacked the living world in search of the important things is transferred to the spirits and communicates with them. Moreover, evidence and witnesses deliberately scattered corners of the map, forcing long walks back and forth.A quick move there, but from the tedious races not save.


By the fifth region monotony bored. At the same time, other aspects are either not develop or develop unnoticed. Weapons a little more than varieties of enemies. But the authors are not only new demons, but also increase the number of old. Closer to the final Betrayer reminds lopsided gunman. Given that stress evaporates quickly enough detective work-postman becomes annoying.


If desired, you can be getting optional notes, secrets and unique pieces, of which enough. But this pastime associated with long runs and little value is.


Look of the game is also ambiguous. State of Virginia of the early seventeenth century is a vast forests, diluted with plain settlements. Watch the same kinds of huge trees and waving grass for hours – boring occupation. Aged black and white style with bright red accents somehow pulls mediocre design, but it is too specific. The authors have provided the ability to customize the color scheme and make the picture brighter. However, the design of not getting any better, but mediocre workmanship hard not to notice.


Diagnosis


The pleasure derived from the Betrayer, depends on first impressions and desire to learn the history of ghosts. If interest in narrative and walks through the world is captured by demons strong enough, then this is enough to until the final credits are not disappointed in the game. Otherwise, the project turns a boring “post” jobs interspersed with battles with obtuse opponents in the scenery of the vast forest.


Pro:

  • Shocking and dramatic history of the colony residents and natives

  • Strong first impression

  • Stylish, albeit amateur, appearance

Contra:

  • Strange behavior enemies converted stealth attacks on a dull thriller

  • “Investigations” are reduced to running around from place to place

  • Monotonous campaign failed attempts to cheat the complexity

  • Decoration quickly stale

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